* Reduced the effect of damage to the car’s cooling system when suffering aero damage. * The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race. * Fixed an issue where the AI would set impossible lap times during races with pit stops. The AI will now deliver far more competitive lap times during qualifying. * Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. * Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting. * Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking * Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry. * Adjusted tyre temperature sensitivity on several cars. * Adjusted the heating of slicks and rain tyres to more realistic levels.
#PROJECT CARS 2 PATCH FULL#
Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts). * Adjusted wear of Slicks and Rain tires to more realistic levels where needed. * Adjusted the AI tyre wear rate to better match the player’s tyre wear rate. * Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced. * Madcatz wheel - fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning. * Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration.
![project cars 2 patch project cars 2 patch](https://i.ytimg.com/vi/9x5uxsFfcIc/maxresdefault.jpg)
* Gear shifters – fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game. * Built in protection to prevent unsupported controller devices from crashing the game. * Enable support for USB keyboards to be used for in-game controls. * Fixed a crash issue when disconnecting and reconnecting Fanatec wheels. * Added a Motion Sensor controller profile.
![project cars 2 patch project cars 2 patch](https://napojsa.sk/wp-content/uploads/2018/10/6-830.jpg)
This fixes the Force Feedback on the Thrustmaster T100 and similar wheels. * Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. * Thrustmaster T100 Force Feedback improvements. * Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value. * Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode. * Added support for the use of all active controllers for menu input. This improves the feel of steering wheels at very low speeds. * Steering wheels – reduced the centering rate of the steering spring. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts. * Adjustments made to the gears system, to prevent gears being skipped under certain conditions.
![project cars 2 patch project cars 2 patch](https://cdn.wccftech.com/wp-content/uploads/2017/11/Ferrari488GT3_Demo-2060x1159.jpg)
#PROJECT CARS 2 PATCH PS4#
* PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used. * Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it. * Xbox One - fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once. * Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers. * Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth. * Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. * XB1 – up to 17% frame rate improvement in extreme conditions
#PROJECT CARS 2 PATCH PC#
* PC – up to 5% frame rate improvement when using Ultra settings